Showing posts with label Land of NOD. Show all posts
Showing posts with label Land of NOD. Show all posts

Friday, 7 June 2013

Land of NOD, Session 4

Session 4 (May 23, 2013)

(Back to Session 1)

We finally carried on with our Land of Nod sandbox campaign; it has been a while since we last played, and it took this whole session for us to get back on track with the whole sandbox/hex-crawling idea. Having defeated the pirates, the party decided to explore the whole of the island.

Friday, 29 March 2013

Land of NOD - Session 3

Session 3 (Jan 15, 2013)

(Back to Session 1)

I made the mistake of not writing the session report shortly after the game... I hope I included everything important. Let's see...

Tuesday, 5 February 2013

Land of NOD - Session 2

Session 2 (Jan 11, 2013)

(Back to Session 1)

Continuing our campaign started not much before the - apparently delayed - End of the World, the party pursued their goal and, after quickly acquiring a ship and hiring several sailors, set off towards the little island of Psara, where Porto's pirates were supposed to lair. The player of Udes could not come due to sports injury (which we, students of philology and similarly portentous fields, who participate not in such mundane and strenuous activities, shall never fear*); however, an other new player joined the game. We play together in Narmor's Dragon Age campaign (unfortunately, the reports are in Hungarian); he is new to OD&D, however.

*Such is the humour of ours, arts students.

Sunday, 20 January 2013

Land of NOD - Session 1

Session 1 (Dec 18, 2012)

Note: This session report is an edited version of the one posted at http://land-of-nod.forumatic.com.

We finally kicked off our long-awaited Land of Nod campaign. After a short introduction to the setting and the rules (OD&D with a few tweaks), four characters and their followers were set loose in Ophir, looking for trouble. I must admit, I improvised all of what happened on the fly (I wanted to prevent creating stuff in vain, plus I have started my best campaigns with a completely improvised session earlier, so it seemed reasonable it may also be accomplished with a pretty rules-light game, too).