Showing posts with label RPG news. Show all posts
Showing posts with label RPG news. Show all posts

Friday, 10 March 2023

Benighted Betrothal on Kickstarter

I swear I'm not doing any more KS news for a while (although I do decided to be more conscious about promoting projects I'm involved in). However, this one's really close to my heart.

Not long after I started blogging in 2013, I started a new campaign — one that turned out to be one of my most significant campaigns. It was great fun, and it led to long-lasting friendships around and away from the gaming table. To this day, that particular campaign is one my favourites, so it was only natural for me to try and write up the quintessential parts and massage them into a coherent module for others to enjoy and pull apart for their own use. The manuscript was largely finished in 2017, I believe, and it already went through some editing in 2018, but every turn it was delayed more and more. I can hardly believe it's this close to release...

In short, Benighted Betrothal is a viking soap opera. It has romance, tragedy, and (in most likelihood) lots of violence. It's statted for B/X D&D as a sort of lingua franca, but it could easily be used with OpenQuest or Vikingr (personally, I really want to try it with The Fantasy Trip once).

Enough rambling, though. Check out the Kickstarter if you're intrigued.

Sunday, 26 February 2023

I'm Back and Kickstarter: Sinless

Disclaimer: Note that some of the links below are affiliate links (meaning I get a small percentage of the sale without extra cost to you or the publisher).

Wow, it's been a hot minute since I last posted here. I didn't run or play that many RPGs last year, to be honest. I played a lot of boardgames (simple stuff with my family, like Catan, Codenames, and Mysterium, and a few interesting solo games, like Voyages, D100 Dungeon, and The Drifter) and a handful of miniature games (Five Parsecs from Home, a little bit of Lion Rampant, and even a fairly long session of Cursed City).

RPG-wise we moved our Masks of Nyarlathotep campaign to Discord voice chat. Before this, we only played about twice a year when all eight of us could get together for some marathon sessions. With this move we might be able to finish the campaign before Christmas! We also started another Werewolf: the Forsaken campaign with a new player joining our group, so that's been fun (even though I'm not as happy with the "new" World of Darkness (now Chronicles of Darkness 1st edition) system as I used to be). We also made characters for Warhammer Fantasy 4th edition, but with all the other things going on, we have yet to begin the campaign.

I kept one eye on all some things OSR, but truth be told, I have mostly been interested in tactical combat games (whether gamey or simulationist), historical games, and military games. I've mostly scratched that itch through collecting and painting miniatures and playing solo wargames, but I'm sure it'll bleed into my next few RPG campaigns as well.

Which neatly brings me to the other thing I wanted to say a few words about. Courtney Campbell (of Hack & Slash fame) is Kickstarting his new game, a heavily Shadowrun-inspired fantasy-cyberpunk game called Sinless. It's crunchy and tactical and has all sorts of guns and weapon upgrades and GM advice and procedures... I was contemplating running Shadowrun 3rd edition a few months ago (after reminiscing about old times with my brother), so this is weirdly providential to me. I need to confess that I have a working relationship with Courtney — on this project, too — but the game's already funded, my rate is a set number regardless of the project's performance, and you can check out an early version if you pledge at least a buck (which you can then cancel if you really don't like what you see).

I'll be back shortly with further good news, and hopefully some new reviews and whatnot.

Tuesday, 6 April 2021

2021 RPG Anniversaries

Just a fun little list of some of the games that have a jubilee this year:

10th Anniversary
  • Advanced Fighting Fantasy 2nd edition
  • HackMaster 5th edition
  • Lamentations of the Flame Princess (Grindhouse edition)
  • Legends of the Wulin
15th Anniversary
  • Basic Fantasy RPG
  • Deadlands: Reloaded
  • Exalted 2nd edition
  • Mazes & Minotaurs
20th Anniversary
  • Big Eyes, Small Mouths 2nd edition
  • Earthdawn 2nd edition
  • Exalted 1st edition
  • Fading Suns
  • HackMaster
  • The Riddle of Steel
25th Anniversary
  • Ars Magica 4th edition
  • Deadlands
  • Palladium Fantasy 2nd edition
30th Anniversary
  • D&D Rules Cyclopedia
  • Kult
  • Millenium's End
40th Anniversary
  • Bushido
  • Call of Cthulhu
  • Champions
  • D&D Basic/Expert (Moldvay/Cook)
  • Merc

Tuesday, 1 October 2019

Excellence from the Blogosphere (July-August)

Finally, here's the latest Excellence in the Blogosphere post, this time looking at posts from July and August (with a few outliers as usual).

Sunday, 25 August 2019

Kickstarter: Downtime and Vermillion

I'd like to direct your attention to two ongoing Kickstarter campaigns (and something else):

  1. On Downtime & Demesnes is Courtney Campbell's next book. It contains great advice and procedures for handling downtime activities, as well as multiple ways for PCs to spend their hard-earned cash (which, in most OSR games, is often thousands of gold pieces): arena fights, theft and assassination, orgies and philanthropy, sages, hirelings, mercenaries, spell research, magic item creation, purchasing land, building castles and strongholds, crossbreeding magical creatures and more, with separate releases for B/X and 5E. Disclaimer: I'm a paid copy-editor on the project.
  2. The City of Vermilion is a mega adventure cooked in the magical kitchen of The Merciless Merchants. It describes a sword & sorcery city ripe with adventure potential with multiple locations in, around, under, and above the streets of Vermilion. Disclaimer: I have received a review copy of a different module from the Merchants earlier this year.
  3. Back when their project was on Kickstarter, I was contacted by Knight Owl Games to help promote their Kickstarter for Worm Witch: The Life and Death of Belinda Blood - which I totally meant to talk about here, but then I completely forgot about it... Fortunately, they gathered the necessary funds to make this book a reality, so the least I can do is review it once it hits the virtual shelves of DriveThruRPG.

Tuesday, 23 July 2019

Excellence from the Blogosphere (May-June)

Below you may find a list of greatness that the blogosphere (particularly of the OSR side) has produced lately (chiefly in May and June). It is nowhere near complete - I'm definitely going monthly with this, otherwise I won't be able to keep up.

Thursday, 9 May 2019

Excellence from the Blogosphere (March-April)

Ehh, the last two months saw so many amazing blog posts that this compilation grew way beyond what it was intended to cover. If productivity persists, I will have to do this monthly instead. Note that I tired to use whatever nickname was associated with the blogger account of the author (where applicable). Without further ado, my favourite blog posts of the last two months (or so):

Wednesday, 13 March 2019

Excellence from the Blogosphere (Jan-Feb)

Here are a bunch of blog posts (chiefly from January and February) that I found particularly noteworthy.

  • Olav Nygård has shared a simple procedure to create "Guess who?" style investigative scenarios, along with two examples.
  • Anthony Huso is playtesting his low-level planar module for AD&D/OSRIC. His second session report is especially noteworthy because it sheds light on the importance of playtesting (the same rigorous thought process is also there in the comments while discussing the modified Incantrix class).
  • Courtney Campbell has written a good reminder about ten things you can use in a dungeon to increase your survivability.
  • After about 50 sessions (or 200 hours), Skerples presents his thoughts about the mechanical bits of GLOG.
  • Alex Shroeder shares his thoughts regarding advancement in RPGs.
  • Anne has been on fire lately. She uncovered most of the blog posts that comprised Secret Santicorn 2018, made a list of a gazillion of people making actual play reports, and analysed the ability scores we all use, love, and hate at times.
  • Dale Houston has talked about how he organises events in his megadungeon campaign using simple d6 tables.
  • Angus Warman has shared his set of GLOG-esque house rules, called Die Trying (without classes and levels, too!). While you're at it, also check out his travel rules.
  • The Lawful Neutral has blogged about the initial thoughts of a mega barcrawl and a bunch of suitable monsters.
  • Chris Kutalik made an excellent summary for his Hill Cantons sandbox campaign setting with lots of links and references.
  • Dungeons and Possums posted a great list of free resources to start playing (and running) old-school games. By the way, the blog also has a superb index, in case you want to poke around.
  • Sometimes we all need to be reminded of the other British accents, and noisms just does that using football fan interviews off YouTube.
  • Martin O. has shared 10 very flavourful bandit gangs.
  • Talysman has summarised his rules regarding search rolls and similar mechanics.
  • red_kangaroo made a memory system (for spells, languages, memories, martial art techniques, etc.) using slots similar to how slot-based inventories work. I especially like how Trauma is handled like Fatigue, eating up slots.
  • Emmy Allen has blogged about her next Ynn-like thing: the ruined market of Sharne.

Thursday, 31 January 2019

Excellence from the Blogosphere (Nov-Dec)

As I did in one of my earlier post, here are a handful of blog posts (chiefly published in November and December) that I found particularly noteworthy.

  • Wizzzargh shared their experiences running four different OSR campaigns using different approaches to worldbuilding.
  • Zzarchov has also been talking about iterative design with regards to his own game, Neoclassical Geek Revival, showing his way of thinking through actual examples. This is the sort of thing I like to read from game designers. (Also, did you know there's a subreddit for NGR?)
  • James Smith (most known for his OSR news blog series) has recently shared a gajillion of resources for Conan and Hyboria. James has a Patreon now as well, so if you like what you see, consider supporting him.
  • Luke Gearing posted a d100 table of locations for a haunted castle (the assumption is that d20 + [number of rooms visited] is rolled each time, so you get weirder and weirder results as you keep exploring). Simple but inspiring.
  • Lawful Neutral has made an index for their blog, so you can find all the cool stuff looking at only one page.
  • Michael Raston has automated his fantasypunk augmentation generator (with links to the original posts as well).
  • Arnold K. has talked about a way to mechanise social challenges by emulating the stakes and innate complexity of combat.
  • D. G. Chapman in the meanwhile shared some ideas about implementing JRPG-style NPCs in your tabletop campaign. Furthermore, he collected all the adventures so far shared on the blog in one place.
  • Joe Fatula has recently talked about his setting with the thesis "Signs of the Wilderness is to Colonial America as Lord of the Rings is to Medieval England". Seriously, though, that blog is just amazing (my personal favourites are wilderness dungeons, difficult terrain, and an example of using the various random tables shared so far).
  • Josh has shared an impressive article about collecting herbs and using them as components for spells. While you're at it, check out this post about campfire discussions. He also shared some thoughts about a way to describe fantasy cultures by presenting one cogent detail for each sense.
  • I don't normally talk about sci-fi stuff here, but this huge pile of starship geomorphs is too damn good not to share here as well (it's made for Traveller but usable in most other sci-fi games)
  • I generally dislike podcasts (they are way too dry and drawn out in general), but Carl Bussler's The Megadungeon is something different. I'm definitely biased as I love megadungeons.

Saturday, 15 December 2018

Announcement - The Village and the Witch

It occurred to me that I haven't shared the release of The Village and the Witch here. What follows is Davide Pignedoli's announcement on Google+.

The Village and the Witch is now available on DriveThruRpg and in print on Lulu.

The Village and the Witch is an OSR Module compatible with Lamentations of the Flame Princess, the Black Dogs, and other OSR adventuring games.
Editing by +Sándor Gebei.

This adventure is designed for low-level characters and is intended as an encounter to run in one or two sessions, between other adventures.
This module is designed to generate a Village, a Witch, and some additional weirdness: two pages with die-drop tables to outline the village (map and content), and two pages with a series of random tables to generate a Witch and its connection to the village.
The rest of the module contains some instructions, random or less random NPCs and other weirdness, some digression about alignment and so forth.

Download
Print on Lulu

This product is an independent production by Daimon Games and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.

Tuesday, 9 October 2018

Excellence from the Blogosphere (Aug-Oct)

Following the steps of Humza K, I present to you a collection of blog posts (mostly from August and September) that I found inspirational.

Tuesday, 6 February 2018

OSR Games in 2017

I have made a number of posts concerning available and upcoming OSR/D&D-esque games in the past, and I decided I will continue making these summaries, as they are low effort posts that help me keep focussed on writing and creating.

In 2017 a total of 70 OSR/D&D-esque games were published in English (81 in 2016).
16 were variations of The Black Hack (24 in 2016).
8 were second or revised editions of previously published games (9+ in 2016)
In terms of genres (where stated explicitly), there were 2 sword & sorcery games, 4 sci-fi games, 2 zombie survival games, and 4 post-apocalyptic games, and a number of other genres were represented by at least one game as well (such as cyberpunk, espionage, fairy tales, prehistoric fantasy, pulp adventures, steampunk, superhero, and western).

Sadly, none of the games I posted about here were among them. There still were other highly anticipated releases, such as AS&SH 2E, Blueholme Journeymanne Rules, SWN:Revised, and White Star Galaxy Edition, and a handful of happy surprises (at least to me), chiefly the new version of Engines of Empires and the revised edition of Wolf-Packs and Winter Snow.

There already have been a number of OSR releases this year, but I intend to make a separate post about the scene's current state in early April. A list of previously unmentioned upcoming games will hit the blog soon, too.

Saturday, 25 March 2017

Upcoming OSR Games

It has been quite some time since I made a list of upcoming OSR releases. Here are a bunch of games I am looking forward to reading.

Avatars & Annihilation
I have talked about Van Noa's game in my first "upcoming OSR stuff" post already. Since then, refinement of rules and editing has taken place, as well as some playtesting over Google+. There is no release date set, though.

Beyond Dread Portals
A game/setting to be published by D101 Games, sort of reminiscent of Planescape. There's a baroque, corrupt city with gateways to many other worlds. Intrigue and dimension-hopping adventures are to be expected.

Break!! RPG
A recognisably OSR game influenced mostly by JRPG and anime tropes. D&D-esque in mechanics, although not a proper clone. You may want to check the dev blog and the game's website for further information (and I suggest you do).

Chanbara
A Japanese-inspired OSR game, built off the Swords & Wizardry chassis, from the author of the Flying Swordsmen RPG. Check out his blog for further information.

Eldritch Tales
An investigative occult game by Raven God Games, similar to Silent Legions and Black Books. Uses the S&W:WB chassis.

Faerie Tales &  Folklore
A game set on a historic but mythological Earth. It is mostly notable for being Chainmail/OD&D-based, and for its design goal of borrowing directly from mythology, rather than through secondary sources. The author has made a couple previews available on Google+.

HMS Apollyon
I don't think there is anyone in the OSR who is unaware of Gus's HMS Apollyon setting: it's an imaginative horror megadungeon environment in the bowels of a gigantic ship full of weird shit. Not long ago a Player's Guide was published - and now we have this.

Lost Songs of the Nibelungs
A gritty Dark Age game not long after the fall of Rome inspired by Germanic legends and mythology. The author has been posting a lot about his design process that you might find interesting.

Monster Dungeon Quest
A game that truly wants to capture the adventurous and gonzo spirit of old-school games. Uses a descriptors (things are Powerful, Useful, or Cheap; pick two) and stunts (like Wushu) for resolution. Check the website for further information.

Wulfwald RPG
A continuation of Raedwald, Wulfwald is an Anglo-Saxon game about a bunch of outlaws doing missions for a Thegn in exchange for his protection. Basically, black ops in a fantasy world reminiscent of the early middle ages. There is a Google+ community dedicated to the game.

Wednesday, 13 July 2016

Children of the OSR, Part Deux

I haven't done a post like this since early last year, so I might not be able to list everything important; regardless, here's an attempt to mention the latest, some of the important OSR releases that are for some reason close to my heart.


Ghastly Affair
I have mentioned this one last time: basically a free, completely OGL game that intends to capture the spirit of gothic fiction. The base mechanics are simple roll-under, and it has a set of very unique classes (with rather interesting and flavourful advantages and drawbacks). Also, it's got its sort of second edition, and it's still free.

Hydra Cooperative
Last time when I spoke about them, only Slumbering Ursine Dunes was available. Well, since then they have released the next two adventure supplements set in the same fictional milieu: Fever-Dreaming Marlinko (a city supplement) and the Misty Isles of the Eld (an island fort of the alien eld). They have also re-released Mike Davison's Ruins & Ronin (a Whitebox variant for a medieval Japanese setting).

John M. Stater
The man behind the Land of NOD magazine (which has 29 issues (!) so far, the last three available on RPGNow) has released his modern pulp game, Grit & Vigor, fully compatible with his earlier game, Blood & Treasure, which is about to receive a second edition. This year is probably the year of second editions of Mr Stater, since his superhero game Mystery Men has already got one, and his sci-fi dungeon crawler, Tales of Space Princess, is about to get one, as well.

Mateo Diaz Torres
The fantastic A Most Thoroughly Pernicious Pamphlet is currently PWYW until this Sunday. This small booklet is a sort of compendium for creating characters in the author's setting, which is easier to to be shown than explained: check out this encounter table or this treasure table or this location.

Necrotic Gnome Productions
The label have been around for some time, although I suspect people just say "Gavin Norman & Greg Gorgonmilk". Nevertheless, they have released a couple of interesting products, the first being From the Vats, a free compilation of community-created awesomeness, supplementary to The Complete Vivimancer. Labyrinth Lord-compatible rules for tweaking roguish classes is presented in The B/X Rogue (soon to be followed by The B/X Warrior). They have also slowly been releasing material for their Dolmenwood setting (dark forests inspired by Celtic myths and fairy tales) in the form of a zine (Wormskin), which has seen three issues released so far.

Sine Nomine Publishing
The ever-creating Mr Crawford has written and published another batch of wonderful products. First, it started with Starvation Cheap, a military campaign supplement for Stars Without Number, the first one to include colour pictures. After that, the earlier concept of Exemplars & Eidelons got polished and improved: Godbound can be summed up as the OSR's Exalted, but it's much more than that. Not only do we get the mechanics to build demigod-level characters and a sample setting to let them loose, but also the GM tools necessary to deal with the consequences of their actions. Similar to SWN, Godbound comes in a free and deluxe version, the latter including some extra content (like, rules for mortal characters, cybernetic and clockwork implants, themed godbounds, etc.). Both products are full colour, by the way, and as usual, the Kickstarter made it possible for the art to released into the public domain.

Friday, 20 February 2015

Children of the OSR

Earlier I talked about some of the cool OSR stuff that was in the making (here and here). Some of these fantastic products have been released since then, and due to there awesomeness, I feel obliged to tell you about them. Also, there are a couple other things I have found, so I added them to the list below, as well. 

Thursday, 2 October 2014

Upcoming OSR Games and Supplements, Part 2

Although none of the works mentioned in Part 1 have been published in their final form, I am here to speak about a couple of other projects that have got my attention.

Monday, 4 August 2014

Glimpse of an Auspicious Horizon - Upcoming OSR Games and Supplements

The following are complete games or supplements that are in the works (some of them on the verge of release, some still being playtested, and some still being written). This is in no way a complete list of what people in the OSR are doing; it merely includes the stuff I am personally aware of and interested in. However, if you think I left out something important, don't hesitate to put it in the comments.