Friday 28 February 2014

Campaign Pitch - Black Metal Marsh

Labelled in my notes as Black Metal Marsh, I present you this short background of the setting. No doubt it was inspired by the pitch of Rafael Chandler's new game (although when I read it first somewhere else only the short version was available). The original idea was to use Robert Conley's Blackmarsh as its basis; now I'm not sure if I will follow through with it (nevertheless, I haven't found a suitable alternate name yet).

It was believed that the world always existed and was never changing, for nothing could ever exist without Law and Order. Angels of the World Above served the incredible power that is the Operator and watched over mankind, inhabitants of the World Below, with ever vigilant eyes. None would have suspected that it be one among them who would betray the very foundation of the known universe.

Ledsabbath, an angel of the highest rank, found the never changing notes of the divine choir boring and the mortal crowds' uniformity pathetic; he wanted something that was never conceived before, something new.

Thursday 27 February 2014

Review: Astonishing Swordsmen & Sorcerers of Hyperborea

This is a review of Astonishing Swordsmen & Sorcerers of Hyperborea (henceforth AS&SH), a game published by North Wind Adventures. AS&SH is a complete game, rules-wise mostly resembling 1st edition AD&D; its official world, Hyperborea, is greatly influenced by the works of R. E. Howard, H. P. Lovecraft, C. A. Smith, E. R. Burroughs, Fritz Leiber, Abraham Merritt, Michael Moorcock, and Jack Vance (the list is actually from the book), and it has a good deal of sword-and-sorcery and weird fantasy elements.

The game comes in a box with two books (Player's Manual and Referee's Manual) containing three volumes each, a poster map of Hyperborea, six character sheets, and some dice. Unfortunately, I cannot talk about the quality of these as I only bought a pdf copy (honestly, with international shipping costs added, the boxed set was way too expensive for me). Nevertheless, the books are extremely well-written and superbly edited; the reader is oft guided to other sections of the same or of other volumes and is given notes reminding him to important and useful things.

Wednesday 26 February 2014

Vikings & Valkyries - Session Seven

Session 7 (February 22, 2014)

(Back to Session 1)

In which the party learnt of a legendary sword, fought some monsters, and negotiated with dwarves. The player of Esya (the Huntress) was abroad, so her place was taken by another player; the party thus consisted of the following characters:
  • Harald Greentooth (Viking 2), javelin-thrower and spear-wielder with an unlikely high Defense Class
  • Jormund (Sorcerer 2), cunning sorcerer; so far he has kept his powers hidden from his companions
  • Gottfried Flogasson (Prince 2), noble tank of the party; fiancé of Ingrid Olafsdottir
  • Freydís (Priestess of Freya 1), archer-priestess; eager to learn Jormund's secret identity
  • Möjmöj (Half-Giant 1), powerful warrior capable of turning any likely TPK to TMK (Total Monster Kill); at least so far

Vikings & Valkyries - Session Six

Session 6 (January, 2014)

(Back to Session 1)

This year's first face-to-face gaming session, during which we tested the mass combat rules found in the M&M Companion (slightly changed to reflect minute differences between M&M and V&V), some general raiding rules (mostly inspired by Aegir's Fire), and my crudely programmed village-generator; lastly, the party returned to Jarl Olaf Gunnbjörn's court and became involved in the local politics.

The party consisted of the following characters:
  • Harald Greentooth (Viking 2), veteran javelin-thrower and spear-wielder
  • Jormund (Sorcerer 2), cunning sorcerer
  • Gottfried Flogasson (Prince 2), designated tank of the party, also of noble heritage
  • Esya Valdensdottir (Huntress 1), a hunter living in the forest
  • Freydís (Priestess of Freya 1), a priestess coming from a secluded community of Freya-worshippers