I have talked about my dislike for the "save or die" mechanics; they disrupt the pattern of combat by introducing ways of overcoming ablative hit points and deciding the fate of characters on a single die roll. In this post I would like to present a number of ways to eliminate such "save or die" mechanics from D&D-esque games, enumerating their respective advantages and disadvantages, as well.
Saturday, 28 February 2015
Friday, 20 February 2015
Earlier I talked about some of the cool OSR stuff that was in the making (here and here). Some of these fantastic products have been released since then, and due to there awesomeness, I feel obliged to tell you about them. Also, there are a couple other things I have found, so I added them to the list below, as well.