Showing posts with label XP. Show all posts
Showing posts with label XP. Show all posts

Thursday, 26 July 2018

XP for Exploration in Hyperborea

This is a fairly lazy post about adapting Jeff's eXPloration idea to Hyperborea. I'm a little behind with finishing my reviews due to editing a fantastic (and quite gigantic) book. Nevertheless, I'll try my best to squeeze one in before the end of the month.

In this variation of advancement, XP is awarded solely for visiting major cities, studying the Great Obelisks, and finding hidden wonders. The XP awards aren't divided among party members, and each character can earn XP for visiting a given location only once. I would probably use my own set of hexcrawl procedures to run such a thing.

Visiting any one of the twelve great cities of Hyperborea is worth 2000 XP. The great cities are the following:

  • City-State of Kor (Fields of Vol)
  • City in the Clouds (Floating Island of Paradoxon)
  • Gal City (Gal Hills)
  • Krimmea (Kimmerian Steppe)
  • City-State of Khromarium (Lug Wasteland)
  • Pandoros (New Amazonia)
  • Fidib (New Pictland)
  • Fazzuum (Scythium)
  • City-State of Orcust (Skarag Coast)
  • Erikssgard (Vikland)
  • City-State of Yithorium (Zakath Desert)
  • Port Zangerios (Zangerios Islands)

Studying any one of the Great Obelisks for a week is worth 5000 XP.

Lastly, every region has 4-6 hidden wonders. Finding them earns the characters a progressively larger XP reward within a region (that is, finding two wonders in two separate regions nets 200-200 each, while finding two in the same earns 200+500). The rewards are as follows:

  1. 200
  2. 500
  3. 900
  4. 1400
  5. 2000
  6. 2600

For instance, the Gal Hills might have the following hidden wonders:

  • the burial mound of King Arlan the Wolf
  • the sacred grove of the blackthorn druids
  • the spring of beauty
  • the menhirs of the elements
  • the pool of visions
  • the slumbering evertree

Friday, 1 November 2013

Vikings & Valkyries: XP and Advancement

The following house rule suggestion was made with Vikings & Valkyries in mind (which means it also works as written with Mazes & Minotaurs), though I believe it would work with other iterations of The Classic Fantasy Game.

The default rules for advancement in Vikings & Valkyries (a little bit simplified) are as follows: Warriors, Magicians, and Specialists earn Glory, Wisdom, and Experience, respectively, through different actions (Glory by fighting monsters and doing heroic deeds, Wisdom by fighting magical beasts and experiencing the supernatural, Experience by using skills). This means the incentives are different for each character (and also quite similar to what Roger describes as "XP for means"), which I would like to avoid as much as possible. Furthermore, I would like my reward system to be more directly related to deeds of legend, even if that means less generic and more campaign specific rules.