Characters may substitute one of their attacks (regardless of whether melee or missile) to make one of the following special attacks to deal non-lethal damage. Non-lethal damage is not deducted from one's current hit points but is totalled separately; once it exceeds 1/4 or 1/2 of the creature's current hit points, a Minor or Major effect takes place, respectively, depending on the attack type.
Attacks are resolved as follows:
- 1d20 - 4 (base penalty) + Intelligence modifier + Charisma modifier
- target AC equals either (10 - Wisdom score) or (10 - Morale) - 1 per 2 HD; creatures with animal intelligence have +4 AC bonus
- the attacker's Fighting Ability is a key factor; use your character's regular attack matrix to determine success
- successful attacks deal 1d8 points of non-lethal damage, plus the better of your Intelligence or Charisma modifier