Monday 19 February 2024

Lindenbaum 2021/22: Archer (by Morten Gottschalck)

This is part of a series where I briefly talk about the Lindenbaum Prize winners and runners-up. This is a friendly gamebook-writing competition, organised yearly by Stuart Lloyd. The entry discussed below was submitted for the 2021/2022 competition and won a Commendation Award. You can find the details of the competition here, links to all entries here, and the announcement of the winners here. Needless to say, all of these are available for free in PDF.

In this one you play a young hunter. You need to gather the funds to enter an archery competition and be ranked among the best three to have enough money to support your family (and perhaps allow you to take some time off adventuring and travelling). In this sense, some outcomes are better than others, but you don't need to win the competition to get a "good ending".

Mechanically, it's very straightforward. You need to keep track of your money (you need ten crowns to enter the competition) and your single stat, Concentration. Tests are rolled on 2d6, and you succeed on an equal or lower result. Concentration begins at 8, but it may be modified depending on your actions. Difficult tasks are usually represented by adding a number to your roll, or sometimes having you roll twice or with a different number of dice.

The author writes in a competent manner, using fairly descriptive and evocative prose. Word choices are mostly fine, and the details mentioned indicate a clear vision in the author's mind. However, the text is full of typos and grammatical errors. It's not worse than what an average internet user may encounter in any international space, but it still felt distracting.

The whole game consists of only 83 sections (numbered from 1 to 93, with a handful of missing numbers, and one unreachable paragraph), in circa 20k words. There are 20 bad endings and 5 good endings. It seems pretty rough, and luck obviously plays an important role, but overall I'd say it's pretty fair. Maybe a few of the bad endings could have had a few more steps, but I'm much more tolerant of harsh consequences in a short gamebook. Plus, if you could wander about too much, it would lose focus and stop being a short gamebook in the first place.

Things to improve upon:

  • spelling and grammar (the prose would otherwise be pretty good)
  • making sure all sections are reachable
  • a few times the wording on modifiers was ambiguous (although the intent is trivial to work out)
  • the game didn't really need both silver and gold coins; one of them should have sufficed
  • I missed one particular outcome winning 1st prize in the competition but it's also sorta humbling not having it in the game
  • the deal with the pouch of dust felt disconnected; maybe because of the length constraints? I thought it was a little random, to be frank

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