Dungeon Key:
- half-empty barrels of sour wine
- rats, guano
rusty equipment, decayed barrels - locked
carvings of fishy motifs
copper candelabras, no candles
tunnels to the underground temple - broken mirror, blood, meat
silver chandelier (600gp) - ajar
2 guards sleeping (HD 1+1; AC 7; 1d6; ML 7) - locked
rebellious villager (prisoner) - 2 guards sleeping (HD 1+1; AC 7; 1d6; ML 7)
oubliette → chains, manacles, a young girl (werewolf)
(HD 4; AC 5; 1d4/1d4/2d4; ML 8) - locked
old rug, chairs and benches knocked over
old clock → inside a topaz (500gp) - ajar
coffins → 4 ghouls (HD 2; AC 6; 1d3/1d3/1d6 + paralysis; ML 10)
Thanks for the link to grid mapper, I've been looking for something like that! Do you find it's easy enough to use?
ReplyDeleteYep, it's pretty great. A few notes, though:
Delete* you may move the cursor with your arrows, and I actually suggest you do (don't accidentally move your mouse over the grid, because it displaces the cursor)
* "undo" is easier (and sometimes just plainly better) than "delete"
* icons larger than a single square need some getting used to (mostly to learn how to properly place and rotate them)
* you can make multi-level dungeons with it (and by default it's transparent, so you can place your stairs and chutes and trapdoors perfectly)