Class Abilities
- at first level, you gain Rage, Reckless Attack, and 2 Rage Powers
- you gain one additional Rage Power every even level
- you gain a Barbarian Talent of your choice every odd level
- Rage points: 4 + CON + Level
- you deal +2 damage in melee
- maintaining Rage costs 1 Rage point per round
- while bloodied, you are not required to pay this per-round cost
- every time you land a killing blow, you gain 1 Rage point for each HD the creature possessed
- Animal Fury: additional bite attack
- Clear Mind (1 per use): reroll a failed Will save
- Fearless Rage: immunity to shaken and frightened conditions
- Guarded Stance (1 per round): all attacks against you gain disadvantage
- Internal Fortitude: immunity to sickened and nauseated conditions
- Intimidating Glare (1 per use): Intimidate check against one target; foe is shaken
- Iron Skin: grants 1 point of Damage Reduction
- Knockback (1 per use): +4 on a BULL RUSH attempt
- Mighty Swing (2 per use): you deal double damage in melee
- No Escape (1 per use): if an enemy withdraws, you immediately follow
- Powerful Blow: +1 damage in melee
- Quick Reflexes (1 per use): reroll a failed Reflex save
- Renewed Vigour (2 per use): you forgo your attack for a round and you gain 1d8 + CON temporary hit points
- Strength Surge (1 per round): +2 to attack, damage, and STR checks
- Terrifying Howl (1 per use): all shaken enemies must make a Will save (10 + Level + STR) or become panicked
- Danger Sense: +2 Reflex save
- Reckless Attack: If you choose to attack recklessly, you gain advantage on your attack roll; however, all attacks against you until your next turn also gain advantage.
- Scent: You may sense and track invisible creatures.
- Superstition: +4 bonus to save vs spells; must save vs spells cast by allies, as well
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