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Tuesday, 8 October 2013

Underworld Lore - Magical Gems

The following magical gems were written for a community project of Gorgonmilk.

Amber Stones of Lahrissima

It is believed that upon defeating and imprisoning Lahrissima, the Mistress of Dormant Hatred and Familial Murder, the thirteen gemstones used to fuel her powers were extracted from her body and sold to anonymous collectors; no one knows, however, where they are now, and only a few would realise how immense power they are capable of holding.

Each of these gems grant an extra spell per day (without limiting of which level the spell must be) as long as they are in the possession of a Magic-User. If such a gem is surgically installed to the body of a female spell caster, she may choose a single spell of level 3 or less and gains the ability to cast that spell 3 times per day, in addition to memorised spells. The operation, however, is not without risks; a failed Save vs. Death results in the following (roll 1d4):
  1. The caster's body starts to rot slowly; her STR, DEX, and CON scores are drained 1 point per week permanently, unless she regularly tastes the flesh of children.
  2. The caster's skin, nails, and teeth become amber-coloured, her fingers grow unnaturally long, and her touch petrifies food and water.
  3. The caster's menstrual blood, as if some strange ooze, escapes during the night and finds shelter somewhere away from the sunlight (abandoned well, sewers, dungeons, etc.), where it slowly grows into a Lesser Blood Elemental.
  4. The caster dies; her body immediately rises as an Amber Wraith (it is also the standard outcome of the surgery with male patients).

Cyclamen Orb of Inhuman Voracity

Skeletons enhanced with such a gem are capable of detecting life forms from 120'; they also gain an extra bite attack, dealing 1d6 damage. A living creature carrying an Orb feels insatiable hunger all the time, which ultimately results in the consumption of completely inedible materials and objects (roll a Save vs. Spells to resist such a strong urge for 1d4 days). The upside is that the character also gains the extra bite attack and the ability to detect life within 120'.


Eye of Chaotic Power

One into whose eye socket this gem of swirling colours is implanted has access to a random ability, changing each time the creature makes a successful attack or suffers the effects of one (roll 1d6):
  1. see invisible creatures and objects
  2. petrifying gaze (saving throw negates)
  3. darkvision (120')
  4. mistake friends for enemies and vice versa
  5. gain the ability to shoot heat rays from eyes that deal 2d6 fire damage (Save vs. Wands for half damage)
  6. confusing gaze (Save vs. Wands or as per Confuse)

Seeds of the Eternal Forest

Skeletons enhanced with these brown oval seeds are very territorial in nature and furiously defend their surroundings (+2 to-hit and damage); it also appears that their bones are covered in brownish bark (AC improved by 2), which is very much like a living tree (double damage from axes and fire). When one of these seeds touches the ground, a Guardian of the Eternal Forest grows there within 1d3 exploration turns.

1 comment:

  1. Make sure to post the extra three on Gorgonmilk, too! Then we only need 1 more to complete the table!

    ReplyDelete