tag:blogger.com,1999:blog-794111548031176400.post542463170122126258..comments2024-03-27T13:51:10.982+01:00Comments on Ynas Midgard's RPG Blog: Alertness and StealthYnas Midgardhttp://www.blogger.com/profile/14972628887096890642noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-794111548031176400.post-54239326037640672152013-07-25T23:26:22.922+02:002013-07-25T23:26:22.922+02:00In case of the proposed rules above, I would say a...In case of the proposed rules above, I would say a single roll by the Referee compared to the individual TNs Stealth grants, so that some party members still get a surprise round.<br /><br />As for Alertness, I see three options:<br />(a) roll dice separately for each character<br />(b) roll the highest die available for the group<br />(c) roll the highest die available for the group but apply it individually by capping the rolled number at the highest possible result the individual character could have achieved (it would matter only for 7+ TNs, though).Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-32389980909999240402013-07-25T23:11:35.173+02:002013-07-25T23:11:35.173+02:00I've played around with some similar approache...I've played around with some similar approaches. The trick though is that the surprise roll is usually an aggregate roll (one roll per group), so some finesse is required to figure out how to account for that (use the worst roll for the entire group? allow stealthy characters individual rolls?).Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com