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Sunday, 26 February 2023

I'm Back and Kickstarter: Sinless

Disclaimer: Note that some of the links below are affiliate links (meaning I get a small percentage of the sale without extra cost to you or the publisher).

Wow, it's been a hot minute since I last posted here. I didn't run or play that many RPGs last year, to be honest. I played a lot of boardgames (simple stuff with my family, like Catan, Codenames, and Mysterium, and a few interesting solo games, like Voyages, D100 Dungeon, and The Drifter) and a handful of miniature games (Five Parsecs from Home, a little bit of Lion Rampant, and even a fairly long session of Cursed City).

RPG-wise we moved our Masks of Nyarlathotep campaign to Discord voice chat. Before this, we only played about twice a year when all eight of us could get together for some marathon sessions. With this move we might be able to finish the campaign before Christmas! We also started another Werewolf: the Forsaken campaign with a new player joining our group, so that's been fun (even though I'm not as happy with the "new" World of Darkness (now Chronicles of Darkness 1st edition) system as I used to be). We also made characters for Warhammer Fantasy 4th edition, but with all the other things going on, we have yet to begin the campaign.

I kept one eye on all some things OSR, but truth be told, I have mostly been interested in tactical combat games (whether gamey or simulationist), historical games, and military games. I've mostly scratched that itch through collecting and painting miniatures and playing solo wargames, but I'm sure it'll bleed into my next few RPG campaigns as well.

Which neatly brings me to the other thing I wanted to say a few words about. Courtney Campbell (of Hack & Slash fame) is Kickstarting his new game, a heavily Shadowrun-inspired fantasy-cyberpunk game called Sinless. It's crunchy and tactical and has all sorts of guns and weapon upgrades and GM advice and procedures... I was contemplating running Shadowrun 3rd edition a few months ago (after reminiscing about old times with my brother), so this is weirdly providential to me. I need to confess that I have a working relationship with Courtney — on this project, too — but the game's already funded, my rate is a set number regardless of the project's performance, and you can check out an early version if you pledge at least a buck (which you can then cancel if you really don't like what you see).

I'll be back shortly with further good news, and hopefully some new reviews and whatnot.