This post sums up the streamlined hexcrawling procedures I developed for Grim Tales. This lacks the tables referenced in the rules (except for the master level "Event Table"). I'd like to thank Gavin Norman, whose recent blog posts really inspired me.
A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc.
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Wednesday, 28 September 2016
Wednesday, 7 September 2016
Zweihänder Rules Summary
Originally made for my players, here is a rules summary of Zweihänder, a grim and perilous fantasy role-playing game.
Saturday, 3 September 2016
Zweihänder - Session #0
Dramatis Personae
- Ozir the Stump
Elderly, Corpulent Ogre Hedgewise
Scholastic Lowborn
Ferocity/Hatred
Drawback: Veteran's Foot - Ray "Walking Stick" Reddington
Elderly, Slender Human Pugilist
Reverent Lowborn
Adaptation/Mayhem
Drawback: Cursed - Sir Fergus Witherwaddle
Middle-Aged, Frail Human Slayer
Villainous Aristocrat
Humility/Incompetence
Drawback: Black Cataract
- Character creation was pretty smooth. Everyone rolled twice for Racial Trait and Profession. Otherwise, everything (except the choice of Human/Demihuman, Archetype, sex, and starting weapon) was determined randomly.
- Everyone opted for a Drawback to gain a second Fate Point. Ultimately, we ended up with a crew of elder adventurer wannabes. Cue in Silver Horde jokes by the dozen.
- Didn't prepare much in terms of setting and plot, so it was mostly about making sure the players were familiar with the system (a Skill Test or two, a straightforward combat, stopping some Bleeding, that sort of stuff).
- Party encountered a pair of wolves attacking a trio of small children. Put down the wolves. Took children to the village (one of them was severely injured). Went to look for their father, the lumberjack.
- Another player will probably join, too. I expect an other handicapped elder, so... more Silver Horde jokes. Maybe Expendables, too. Won't lie, I'll enjoy hurting them. Unfortunately, so will they.