Session 3 (May 18, 2013)
(Back to Session 1)
Our third session was quite a short one: we began playing later and finished playing earlier than usual, plus there were five players instead of three. Nevertheless, the session was fun, they managed to set sail and get the hell out of Jarl Olaf's court. Below, I present the most important occurrences only.
A place to post my ramblings on gaming, house rules, setting and adventure ideas, etc.
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Friday, 31 May 2013
Wednesday, 29 May 2013
Vikings & Valkyries, Session 2
Session 2 (April 20, 2013)
(Back to Session 1)
I am quite late with this session report; I am remembering less and less details about this fine session, hence the brief report (the actual game was about eight hours long, including having a pizza, non-game-related talks, and such).
(For some information on the NPCs, check the previous session report.)
(Back to Session 1)
I am quite late with this session report; I am remembering less and less details about this fine session, hence the brief report (the actual game was about eight hours long, including having a pizza, non-game-related talks, and such).
(For some information on the NPCs, check the previous session report.)
Thursday, 16 May 2013
Songs for the Metal Axe
The second instalment of Patrick Wetmore's incredible Anomalous Subsurface Environment (check Bryce Lynch's review of the first book here and Gus L.'s of the second) features one of the coolest magic items: the Metal Axe, a great axe with guitar strings, with which fighters can play songs of magic. This post describes 14 songs (with the original 6, it makes a nice 20), reflecting my interests in gaming and guitar-centric music, as well.
Rank was decided by comparing the song's power to the ones described in ASE II and spells in the original edition, but I may have screwed this up; I am open to helpful criticism. As for monster stats and modifiers, those were written with OD&D/Delving Deeper in mind.
Rank was decided by comparing the song's power to the ones described in ASE II and spells in the original edition, but I may have screwed this up; I am open to helpful criticism. As for monster stats and modifiers, those were written with OD&D/Delving Deeper in mind.