tag:blogger.com,1999:blog-794111548031176400.post8185528051064662503..comments2024-03-27T13:51:10.982+01:00Comments on Ynas Midgard's RPG Blog: Alternate ClericsYnas Midgardhttp://www.blogger.com/profile/14972628887096890642noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-794111548031176400.post-30112960338399174932018-03-22T09:37:00.063+01:002018-03-22T09:37:00.063+01:00There are a couple games that do away with the mil...There are a couple games that do away with the militaristic cleric. One is the aforementioned Helvéczia (of which there's an English translation in the works). One is Mazes & Minotaurs, where all caster classes are worse in direct combat than any specialist or warrior class. The third that comes to mind is AS&SH, which has a Priest class next to the Cleric (a "less fighting, more casting" variant, basically). I'm sure there are others out there.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-82168829121843806292018-03-22T02:36:33.385+01:002018-03-22T02:36:33.385+01:00Personally one aspect I've always disliked of ...Personally one aspect I've always disliked of Clerics (which existed even before 3e) is that all clerics are, by default, a hybrid fighter/caster class. Even in a fairly 'ISO Standard D&D Setting' I always found this fact quite strange for those clerics who weren't affiliated with a war-like God.<br /><br />Must be some leftover of their crusader inspiration. And yes, I know, this is a really old post to answer.Bob Somethinghttps://www.blogger.com/profile/13638406211956979341noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-56319585447282089912014-06-27T13:30:44.658+02:002014-06-27T13:30:44.658+02:00I believe there's a lot of potential in the cl...I believe there's a lot of potential in the cleric as class and I tried to explore some of the options here:<br /><br />http://the-disoriented-ranger.blogspot.de/search/label/The%20Cleric<br /><br />The long and short of it is that I try to encourage the players to formulate their own individual version of a faith and give them some house rules that emphasize the impact a god should have on a setting (rituals, claiming territory and believers, granting wonders, etc.) and the duties a cleric should have (in my opinion).<br />Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.com