tag:blogger.com,1999:blog-794111548031176400.post8045628202668947784..comments2024-03-27T13:51:10.982+01:00Comments on Ynas Midgard's RPG Blog: Grim Tales HexcrawlingYnas Midgardhttp://www.blogger.com/profile/14972628887096890642noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-794111548031176400.post-64405924200405598092021-10-04T11:28:46.949+02:002021-10-04T11:28:46.949+02:00Another way to do it is to increase the number of ...Another way to do it is to increase the number of d6s for random encounters.<br /><br />Enter a hex gives your first d6.<br />Each action adds another d6.<br /><br />So we enter the hex and try to make camp. We roll 2d6 and get 3 and 5; the weather changes andwe stumble upon a hazard. "While looking for a good clearing the sky opens up and rain is peeling down. We push through the thick underbrush, hoping to find space to spread the tent when Thumus slipped down a rocky ravine...."Waynehttps://www.blogger.com/profile/07231277366648510108noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-90051461139907952582018-08-23T06:35:50.641+02:002018-08-23T06:35:50.641+02:00These are good! Have you changed anything since? These are good! Have you changed anything since? Valzihttps://www.blogger.com/profile/08052154892033159242noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-8501372440600633182016-10-06T22:44:18.157+02:002016-10-06T22:44:18.157+02:00Sorry for the delayed response; the intention, as ...Sorry for the delayed response; the intention, as Anders Nordberg points out, is to avoid Hazard and Location results (because without movement, it makes little sense bumping into those). I should probably move that sentence right after discussing the costs of camping to make it clear it has nothing to do with Fatigue.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-42513714506499886482016-10-06T12:06:25.423+02:002016-10-06T12:06:25.423+02:00I think you get the -2 on the event table, when yo...I think you get the -2 on the event table, when you are resting not, when you are exhausted.<br />But it is a little unclear.Klaus Gerkenhttps://www.blogger.com/profile/04364552750137989056noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-39952636065669323962016-10-01T07:24:18.741+02:002016-10-01T07:24:18.741+02:00-2 looks perfect to me. They can´t get the "h...-2 looks perfect to me. They can´t get the "hazard" or "location" results, which makes sense since they´re not moving around, but the odds for any other thing occurring remains the same.Anonymoushttps://www.blogger.com/profile/05627663083903072022noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-20851879339057818852016-09-30T08:47:48.209+02:002016-09-30T08:47:48.209+02:00Q:when it says "-2 penalty on the event table...Q:when it says "-2 penalty on the event table," that means add 2, right? otherwise things would get easier as they didn't sleep.Pilgrim Processionhttps://www.blogger.com/profile/04246889904411128383noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-74543853036809336332016-09-29T19:32:43.064+02:002016-09-29T19:32:43.064+02:00I can sympathise with not breaking the Zen of the ...I can sympathise with not breaking the Zen of the simple 1d6 roll. .)Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-20051173870903226282016-09-29T11:55:15.356+02:002016-09-29T11:55:15.356+02:00I used to do separate checks for the different pos...I used to do separate checks for the different possible results, which made the whole things sluggish at the table (especially if I had to roll on multiple tables to generate results for each outcome), so making it a single roll with discrete results is a design choice (sacrifice?) at this point.<br /><br />The doubling on results is a neat idea, and I suppose I could increase the die size and adjust the probabilities (say, D8 and 4- is Uneventful, or D10 and 6- is Uneventful or something like that); with a D6, too many doubles would take place, I think. I might give it a try eventually, but I'm quite stubborn when it comes to parting ways with my simple d6 tables :PYnas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-69530319498381194512016-09-28T18:56:36.840+02:002016-09-28T18:56:36.840+02:00Nice point, that makes a lot of sense to me. Great...Nice point, that makes a lot of sense to me. Great post too!Connor W.https://www.blogger.com/profile/13152164902819709334noreply@blogger.comtag:blogger.com,1999:blog-794111548031176400.post-90274810687653950482016-09-28T16:29:52.252+02:002016-09-28T16:29:52.252+02:00These are compact and usable rules; varied without...These are compact and usable rules; varied without overcomplicating things. Like.<br /><br />One stumbling block that seems to affect these kinds of game procedures, though, is that the results are discrete. If you get a weather change, you don't get an encounter or a location. <br /><br />That's why I do an immediate double-check if I get a positive - there may be two things going on at once. Stormy weather *and* dickwolves? Bad news.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.com